Isometric video game graphics
Изометрическая графика в компьютерных играх
Isometrische Perspektive in Computerspielen
Videogioco isometrico
Corresponding 3D camera rotation angles for true isometric projection and the form of dimetric projection commonly found in video games and pixel art . The expression is equal to ≈35.264°.
Rendering of a scene emulating Fallout 2's perspective
Pixel art
Isometric cube
Dimetric cube
Isometric camera view 35.264 degrees color.png
Fallout camera angles.png
Sprite anatomy 3d.svg
Isometric camera view 30 degrees color.png
Isometric camera location 30 degrees color.png
Isometric camera location 35.264 degrees color.png
Sprite anatomy 2d.svg
right
typ av datorspelsperspektiv
コンピュータゲームにおけるグラフィックの種類
type of video game graphics and video game perspective
tip perspektive igranja videoiger
один із видів графіки відеоігор
type de graphismes de jeux vidéo
True isometric drawing of a cube. Note the 120° angles separating the x, y and z axes, as well as the equal lengths of each of the cube's edges. The expression or is equal to 30° and forms a pixel ratio of ≈1.732:1.
The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression is equal to ≈26.565° and forms a 2:1 pixel ratio.
A television set drawn in near-isometric 2:1 pixel art