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	- A ship in the Jump configuration preferred by most starfaring groups neither comes nor goes. If the Jump is not calculated properly, the ship stays where it is within the frame of previous motions. If the Jump is calculated exactly, the ship's energy and contents become one, contracting dimensionally, and the ship and its force packet vibrate their way into a crystalline state that adjusts space around it. The goal is to achieve an energy level meant to match that of a "place"—a star system, a nebula, a rendezvous point—where the matched energy levels permit the ship to reappear in normal space. Transferring from place to place in this way requires minimal energy once the Struven units stress the base ship-and-energy packet into a unit; space rearranges itself around the packet until the ship emerges—or occasionally fails to emerge—at the target location. (en)
 
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