Browse using
OpenLink Faceted Browser
OpenLink Structured Data Editor
LodLive Browser
Formats
RDF:
N-Triples
N3
Turtle
JSON
XML
OData:
Atom
JSON
Microdata:
JSON
HTML
Embedded:
JSON
Turtle
Other:
CSV
JSON-LD
Faceted Browser
Sparql Endpoint
About:
Shadow volume
An Entity of Type:
Thing
,
from Named Graph:
http://dbpedia.org
,
within Data Space:
dbpedia-live.demo.openlinksw.com
Technique in computer graphics
Property
Value
dbo:
description
Technik in der Computergrafik
(de)
technique in computer graphics
(en)
dbo:
thumbnail
wiki-commons
:Special:FilePath/Doom3shadows.jpg?width=300
dbo:
wikiPageExternalLink
http://joshbeam.com/articles/stenciled_shadow_volumes_in_opengl/
http://www.terathon.com/gdc05_lengyel.pdf
https://graphics.tudelft.nl/Publications-new/2019/USBME19/
https://web.archive.org/web/20031004133623/http:/developer.nvidia.com/object/robust_shadow_volumes.html
https://web.archive.org/web/20070208131226/http:/www.devmaster.net/articles/shadow_volumes/
https://web.archive.org/web/20070208132016/http:/www.devmaster.net/articles/shadow_techniques/
https://web.archive.org/web/20090818013827/http:/www.theinquirer.net/inquirer/news/1019517/creative-background-doom-iii-shadow-story
https://web.archive.org/web/20090904173353/http:/developer.nvidia.com/object/fast_shadow_volumes.html
https://web.archive.org/web/20210302153848/https:/www.gamedev.net/reference/articles/article2036.asp
http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/the-theory-of-stencil-shadow-volumes-r1873
http://www.gamasutra.com/view/feature/2942/the_mechanics_of_robust_stencil_.php
http://techreport.com/discussions.x/7113
http://www.theinquirer.net/inquirer/news/1019517/creative-background-doom-iii-shadow-story
https://hal.inria.fr/inria-00390534/document
http://www.graphicshardware.org/previous/www_2006/presentations/forest-penumbraWedgesBlending-gh06.pdf
http://games.slashdot.org/story/04/07/28/1529222/creative-pressures-id-software-with-patents
https://arxiv.org/abs/cs/0301002
dbo:
wikiPageWikiLink
dbr
:Back-face_culling
dbr
:Slashdot
dbr
:Viewing_frustum
dbr
:GeForce
dbr
:Geometry_shader
dbr
:File:Doom3shadows.jpg
dbc
:Shading
dbr
:Doom_3
dbr
:The_Tech_Report
dbr
:Stencil_buffer
dbr
:Game_Developers_Conference
dbr
:The_Inquirer
dbr
:Software_patent
dbr
:Video_game
dbr
:Homogeneous_coordinates
dbr
:3D_computer_graphics
dbr
:Id_Software
dbr
:Z-buffering
dbr
:Saturation_arithmetic
dbr
:Shadow_mapping
dbr
:Shadow_volume
dbr
:List_of_software_patents
dbr
:Silhouette_edge
dbr
:Mark_Kilgard
dbr
:Franklin_C._Crow
dbr
:NVIDIA
dbr
:Arithmetic_overflow
dbr
:John_D._Carmack
dbr
:Exclusive_disjunction
dbr
:Depth_buffer
dbr
:Clipping_plane
dbr
:Vertex_shaders
dbr
:File:Shadow_volume_illustration.png
dbr
:Sim_Dietrich
dbr
:Tim_Heidmann
dbp:
wikiPageUsesTemplate
dbt
:Reflist
dbt
:More_citations_needed
dbt
:Citation_needed
dbt
:Computer_graphics
dbt
:Short_description
dct:
subject
dbc
:Shading
gold:
hypernym
dbr
:Technique
rdfs:
label
Shadow volume
(en)
Schatten (Computergrafik)
(de)
Carmack's Reverse
(fr)
Carmack’s Reverse
(pl)
Schaduwvolume
(nl)
阴影体
(zh)
owl:
sameAs
freebase
:Shadow volume
wikidata
:Shadow volume
dbpedia-nl
:Shadow volume
dbpedia-de
:Shadow volume
dbpedia-fr
:Shadow volume
dbpedia-zh
:Shadow volume
dbpedia-pl
:Shadow volume
dbpedia-sr
:Shadow volume
dbpedia-global
:Shadow volume
dbr
:Shadow volume
prov:
wasDerivedFrom
wikipedia-en
:Shadow_volume?oldid=1295984475&ns=0
foaf:
depiction
wiki-commons
:Special:FilePath/Doom3shadows.jpg
wiki-commons
:Special:FilePath/Shadow_volume_illustration.png
foaf:
isPrimaryTopicOf
wikipedia-en
:Shadow_volume
is
dbo:
wikiPageRedirects
of
dbr
:Carmack's_Reverse
dbr
:Stencil_shadow_volume
dbr
:Stencil_shadow_volumes
dbr
:Stencil_shadowing
dbr
:Stencil_shadows
dbr
:Shadow_Volume
dbr
:Shadow_Volumes
dbr
:Depth_pass
dbr
:Carmack's_Reversal
dbr
:Carmack's_reverse
dbr
:Z-pass
is
dbo:
wikiPageWikiLink
of
dbr
:PlayStation_Portable_hardware
dbr
:Real-time_computer_graphics
dbr
:Shader
dbr
:Cube_mapping
dbr
:Computer_graphics
dbr
:Volumetric_lighting
dbr
:Stencil_buffer
dbr
:Id_Tech_4
dbr
:The_Dark_Mod
dbr
:Shading
dbr
:Halo_2
dbr
:Rendering_(computer_graphics)
dbr
:John_Carmack
dbr
:Shadow_mapping
dbr
:True_Crime:_New_York_City
dbr
:Shadow_volume
dbr
:Self-shadowing
dbr
:First-person_shooter_engine
dbr
:Anim8or
dbr
:Per-pixel_lighting
dbr
:List_of_software_patents
dbr
:Carmack's_Reverse
dbr
:Glossary_of_computer_graphics
dbr
:Franklin_C._Crow
dbr
:Cafu_Engine
dbr
:GameCube_technical_specifications
dbr
:Stencil_shadow_volume
dbr
:Stencil_shadow_volumes
dbr
:Stencil_shadowing
dbr
:Stencil_shadows
dbr
:Shadow_Volume
dbr
:Shadow_Volumes
dbr
:Depth_pass
dbr
:Carmack's_Reversal
dbr
:Carmack's_reverse
dbr
:Z-pass
is
foaf:
primaryTopic
of
wikipedia-en
:Shadow_volume
This content was extracted from
Wikipedia
and is licensed under the
Creative Commons Attribution-ShareAlike 4.0 International