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Type of video game graphics and video game perspective

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dbo:description
  • コンピュータゲームにおけるグラフィックの種類 (ja)
  • type of video game graphics and video game perspective (en)
  • tip perspektive igranja videoiger (sl)
  • typ av datorspelsperspektiv (sv)
  • type de graphismes de jeux vidéo (fr)
  • один із видів графіки відеоігор (uk)
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dbp:align
  • right (en)
dbp:alt
  • Rendering of a scene emulating Fallout 2's perspective (en)
  • Dimetric cube (en)
  • Isometric cube (en)
  • Pixel art (en)
dbp:caption
  • 3 (xsd:integer)
  • A television set drawn in near-isometric 2:1 pixel art (en)
  • True isometric drawing of a cube. Note the 120° angles separating the x, y and z axes, as well as the equal lengths of each of the cube's edges. The expression or is equal to 30° and forms a pixel ratio of ≈1.732:1. (en)
  • The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression is equal to ≈26.565° and forms a 2:1 pixel ratio. (en)
dbp:footer
  • 2 (xsd:integer)
  • Corresponding 3D camera rotation angles for true isometric projection and the form of dimetric projection commonly found in video games and pixel art . The expression is equal to ≈35.264°. (en)
dbp:height
  • 150 (xsd:integer)
dbp:image
  • Sprite anatomy 2d.svg (en)
  • Sprite anatomy 3d.svg (en)
  • Isometric camera location 35.264 degrees color.png (en)
  • Isometric camera view 35.264 degrees color.png (en)
  • Fallout camera angles.png (en)
  • Isometric camera location 30 degrees color.png (en)
  • Isometric camera view 30 degrees color.png (en)
  • Pixelart-tv-iso-2.png (en)
dbp:width
  • 150 (xsd:integer)
dbp:wikiPageUsesTemplate
dct:subject
rdfs:label
  • Isometric video game graphics (en)
  • Isometrische Perspektive in Computerspielen (de)
  • Videogioco isometrico (it)
  • Изометрическая графика в компьютерных играх (ru)
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